《真实战争:1242》金钱修改方法

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精彩库游戏网 2011-01-05 23:56:38

真实战争:1242》金钱修改方法

游戏下载真实战争1242中文汉化版

游戏专区:真实战争:1242


我也去按照方法查找,无意间发现可以调钱的方法,这样就可以全买成精锐部队了。

以下是我自己的存档,完整的“profile.cfg”
查找地址在:Cocuments and Settings自己的用户名My DocumentsReal Warfare 1242

section.begin
   Engine : struct.begin
      ScreenResolution : struct.begin
         Width = 1680
         Height = 1050
         Frequency = 59
      struct.end
      HDRType = htPseudoHDR
      DOFEnable = True
      AntiAliasing = aaDefault
      TextureFilteringQuality = tfNone
      WaterReflection = wrmUltra
      ShadowMap = 2048
      ShadowMapEnabled = True
      HorizonRenderEnabled = True
      ShaderType = stSM30
      CoverEnabled = True
      CoverPPLEnabled = False
      SelfShadowingTerrain = False
      PFX = True
      Sound : struct.begin
         svgMusic = 1
         svgAmbient = 1
         svgSFX = 1
         svgVoice = 1
         svgInterface = 1
         Master = 1
      struct.end
   struct.end
   Variables : struct.begin
      HideOldCampaign = 1
      Difficulty = 0
      Selections = 1
      KeyboardMode = 0
      CameraMode = 2
      AutoSave = 0
      CamMoveSpeed = 0.5
      CamRotateSpeed = 0.5
      AutoPause = 0
      FogOfWar = 0
      Hint = 1
      GrFloating = 1
      GrHintStyle = 0
      MouseTrackStyle = 0
      AutoHighlight = 0
      InterfaceMode = 0
      CameraBorders = 0
      MuteSound = 0
      DesignMode = 1
   struct.end
   UserStruct : struct.begin
      Addon : struct.begin
         CurrentMapID = neva
         livonia : struct.begin
            NextMapID = village
            Money = 0
            Groups : struct.begin
               [0] : struct.begin
                  Name = GERB.NAME.124
                  Template = central_rus.Groups.knight_dovmont
                  Size = 2
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 3
                  MoralIndex = 3
                  SelfControlIndex = 3
                  Commander = 3
               struct.end
               [1] : struct.begin
                  Name = GROUP.NAME.008
                  Template = central_rus.Groups.junior_pikman
                  Size = 1
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 3
                  MoralIndex = 3
                  SelfControlIndex = 2
                  Commander = 0
               struct.end
               [2] : struct.begin
                  Name = GROUP.NAME.009
                  Template = central_rus.Groups.junior_archer
                  Size = 2
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 2
                  MoralIndex = 3
                  SelfControlIndex = 2
                  Commander = 0
               struct.end
            struct.end
            BaseMoney = 11789
         struct.end
         village : struct.begin
            NextMapID = racovor
            Money = 0
            BaseMoney = 0
         struct.end
         racovor : struct.begin
            NextMapID = virumaa
            Money = 0
            BaseMoney = 0
         struct.end
         virumaa : struct.begin
            NextMapID = chase
            Money = 0
            BaseMoney = 0
         struct.end
         chase : struct.begin
            NextMapID = invasion
            Money = 0
            BaseMoney = 0
         struct.end
         invasion : struct.begin
            NextMapID = revenge
            Money = 0
            BaseMoney = 0
         struct.end
         revenge : struct.begin
            NextMapID = pskov
            Money = 0
            BaseMoney = 0
         struct.end
         pskov : struct.begin
            NextMapID =
            Money = 0
            BaseMoney = 0
         struct.end
         first : struct.begin
            NextMapID = skirmish
            Money = 0
            Groups[0] : struct.begin
               Name = GERB.NAME.116
               Template = north_rus.Groups.knight_aleksandr
               Size = 2
               PrimaryWeaponSkill = 2
               SecondaryWeaponSkill = 3
               MoralIndex = 3
               SelfControlIndex = 3
               Commander = 3
            struct.end
            BaseMoney = 5730
         struct.end
         skirmish : struct.begin
            NextMapID = neva
            Money = 4671
            BaseMoney = 5730
            Groups[0] : struct.begin
               Name = GERB.NAME.116
               Template = north_rus.Groups.knight_aleksandr
               Size = 2
               PrimaryWeaponSkill = 2
               SecondaryWeaponSkill = 3
               MoralIndex = 3
               SelfControlIndex = 3
               Commander = 3
            struct.end
         struct.end
         neva : struct.begin
            NextMapID = koporye
            Money = 430900
            BaseMoney = 0
            Groups : struct.begin
               [0] : struct.begin
                  Name = GERB.NAME.116
                  Template = north_rus.Groups.knight_aleksandr
                  Size = 2
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 3
                  MoralIndex = 3
                  SelfControlIndex = 3
                  Commander = 3
               struct.end
               [1] : struct.begin
                  Name = GROUP.NAME.007
                  Template = north_rus.Groups.senior_pikman
                  Size = 1
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 3
                  MoralIndex = 3
                  SelfControlIndex = 3
               struct.end
               [2] : struct.begin
                  Name = GROUP.NAME.009
                  Template = north_rus.Groups.junior_archer
                  Size = 1
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 1
                  MoralIndex = 2
                  SelfControlIndex = 2
               struct.end
            struct.end
         struct.end
         koporye : struct.begin
            NextMapID = prepeipus
            Money = 0
            BaseMoney = 0
         struct.end
         prepeipus : struct.begin
            NextMapID = peipus
            Money = 0
            BaseMoney = 0
         struct.end
         peipus : struct.begin
            NextMapID = ambush
            Money = 0
            BaseMoney = 0
         struct.end
         ambush : struct.begin
            NextMapID = brothers
            Money = 0
            BaseMoney = 0
         struct.end
         brothers : struct.begin
            NextMapID =
            Money = 0
            BaseMoney = 0
         struct.end
      struct.end
      Maps : struct.begin
          : struct.begin
            Map = .datamapscampaignaddon.alexfirstfirst.map
            Rank : struct.begin
               GameWinPoints = 20
               CaptureFlags = 40
               LostFlags = 0
               SaveFlags = 5
               KillGroups = 88
               LostGroups = 0
               SaveGroups = 20
               RunAwayGroups = 27
               Points = 17
               MoneyInc = 3441
               MoneyDec = 20
            struct.end
         struct.end
          : struct.begin
            Map = .datamapscampaignaddon.alexskirmishskirmish.map
            Rank : struct.begin
               GameWinPoints = 20
               CaptureFlags = 12
               LostFlags = 0
               SaveFlags = 8
               KillGroups = 30
               LostGroups = 0
               SaveGroups = 23
               RunAwayGroups = 28
               Points = 15
               MoneyInc = 2037
               MoneyDec = 129
            struct.end
         struct.end
      struct.end
   struct.end
section.end

注意看红色区域,原来只打了4309钱,我自己加了两个零,进游戏一看已经变成430900了,经验证有效!!

这些是你想要的吗?

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